Please keep in mind that this is still in active development and very early alpha!
Known Problems: I need to add the ability to construct new buildings, woups. Upgrading existing buildings does already work. But construction is free
-Maryondo
Planned Features
SWC will NOT become a "farming-simulator" where the whole game evolves around "farming" other players for resources etc
Trade and peace can be as proftable as being a warmonger, probably even more
Spaceships for trade and war etc. Spaceships will be unique and can be named etc. Quality over quantity
Space and ground battles
Simulated economy
Units, ships, buildings and so on will consume resources over time, so make sure that your economy can back your expansions
NPCs
PVP and PVE (players can turn on and off the PVP mode)
Units will have different strenghtes and weaknesses so the player has to choose carefully what to send to which mission
Possibly the player as playable character in the game
Possibly RPG elements
Possibly Jedi-Order-Simulator
Starting period: Around Episode 4-6
Later additional periods, like Episode 1-3
Predefinded strategies and tactics that the player can set up for more control over the battles
Possibly a battlemap where the player can see how the battle develops
Possibly the option control your units in real-time during combat
...
Other To-Do's
Construction of new buildings (instead of just upgrading)
More buildings
Reset password feature (For now, just write a mail to info@star-wars-constellation.de